![]() Rebased with the latest version from strmnnrmn.Īll testers, everyone who have helped, StrmnNrmn for getting the ball rolling with this emulator and for providing tips to developers.Changes to Asynchronous audio: No longer waits for the Media Engine CPU to complete the last job and run on the main PSP CPU.New UI and small preview images: Working properly with large ROM lists.Code changes to update to the C++ 11 standard.Added a new speed hack to improve performance.Updates to the PSP Media Engine PRX to improve performance.Updated Asynchronous audio using the PSP's co CPU the Media Engine to be completely stable. ![]() PSP/PS VITA DaedalusX64 v1.1.8 UPDATE! (N64 Emulator Test) ( Tech James)ĭaedalus requires Custom Firmware 4.00 or higher and will not work on earlier firmwares. There are a few examples provided which should give an overview of what is possible. ini file to the /Daedalus/ControllerConfigs/ directory. In order to define your own controller configuration you need to add a new. The desired controls can be chosen from the Rom Settings screen. Screenshots are saved under the /Dumps//ScreenShots/ directory in the Daedalus folder on your Memory Stick.ĭaedalusx allows user-configurable controls to be specified. You can use the Pause Menu to take screenshots and reset the emulator to the main menu. ![]() You can delete any save state easily, just choose the slot you want to delete and press square and then press triangle to confirm. In total there's 64 slots for save states, each game has its own 64 slots to choose. Save States are saved by default at /Daedalus圆4/SaveStates//.īut you can also create this directory ms0:/n64/SaveSates/ and Daedalus will use this directory for save state creation and loading. Note that for performance reasons Daedalus only saves out modified save game every 60 vbl.Īll the save states are created using this name format: SaveSlotXX.ss (XX can be from 0 to 63). Save games are created with the same name as the rom file (in /Daedalus圆4/SaveGames/). ![]() To let Daedalus圆4 know which picture to use for each rom, you need to add a line to the corresponding entry in the main roms.ini file, with this formatĪll the save game types are currently supported, if you have issues saving any game, check the roms.ini and make sure the save type is correct. Pictures are required to be in PNG and 4:3 aspect ratio. Preview pictures can be found in /Resources/Preview/ which you can modify to your liking. See also the Compatibility Game List ( alternative).Īll previews are included in a stable release or on subversion. If you are running low on space, it is recommended that you extract the rom you want into the Rom Directory. Zipped roms are also supported, however if zipped the rom will extract itself onto the memory stick anyway so it defeats the purpose of having a zipped rom. Daedalus supports most rom formats (V64, Z64, ROM etc). Roms can be placed in two locations, either the Daedalus Folder Rom directory or you can create a directory in the root of the memory stick (e.g. User guide Load Rom files (V86, Z64, ROM) Remove all HLE files from the SaveGames folder, rom.db and preferences.ini. Note: If you have it previously installed, get the latest build from subversion/compiled in mirror. To install, copy the Daedalus folder to the /PSP/GAME/ folder on your PSP.
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